Struct delegation::delegation_hierarchy::DelegationNode
source · pub struct DelegationNode<DelegationNodeId, MaxChildren: Get<u32>, DelegationDetails, AccountId, Balance> {
pub hierarchy_root_id: DelegationNodeId,
pub parent: Option<DelegationNodeId>,
pub children: BoundedBTreeSet<DelegationNodeId, MaxChildren>,
pub details: DelegationDetails,
pub deposit: Deposit<AccountId, Balance>,
}
Expand description
A node in a delegation hierarchy.
For quicker lookups of the hierarchy details, all nodes maintain a direct link to the hierarchy root node. Furthermore, all nodes have a parent except the root nodes, which point to themselves for the hierarchy root node link.
Fields§
§hierarchy_root_id: DelegationNodeId
The ID of the delegation hierarchy the node is part of.
parent: Option<DelegationNodeId>
The ID of the parent. For all but root nodes this is not None.
children: BoundedBTreeSet<DelegationNodeId, MaxChildren>
The set of IDs of all the children nodes.
details: DelegationDetails
The additional information attached to the delegation node.
deposit: Deposit<AccountId, Balance>
The deposit that was taken to incentivise fair use of the on chain storage.
Implementations§
source§impl<DelegationNodeId: Ord, MaxChildren: Get<u32>, DelegationDetails, AccountId, Balance> DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>
impl<DelegationNodeId: Ord, MaxChildren: Get<u32>, DelegationDetails, AccountId, Balance> DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>
sourcepub fn new_root_node(
id: DelegationNodeId,
details: DelegationDetails,
deposit_owner: AccountId,
deposit_amount: Balance
) -> Self
pub fn new_root_node( id: DelegationNodeId, details: DelegationDetails, deposit_owner: AccountId, deposit_amount: Balance ) -> Self
Creates a new delegation root node with the given ID and delegation details.
sourcepub fn new_node(
hierarchy_root_id: DelegationNodeId,
parent: DelegationNodeId,
details: DelegationDetails,
deposit_owner: AccountId,
deposit_amount: Balance
) -> Self
pub fn new_node( hierarchy_root_id: DelegationNodeId, parent: DelegationNodeId, details: DelegationDetails, deposit_owner: AccountId, deposit_amount: Balance ) -> Self
Creates a new delegation node under the given hierarchy ID, with the given parent and delegation details.
sourcepub fn try_add_child(
&mut self,
child_id: DelegationNodeId
) -> Result<(), DelegationNodeId>
pub fn try_add_child( &mut self, child_id: DelegationNodeId ) -> Result<(), DelegationNodeId>
Adds a node by its ID to the current node’s children.
Trait Implementations§
source§impl<DelegationNodeId: Clone, MaxChildren: Clone + Get<u32>, DelegationDetails: Clone, AccountId: Clone, Balance: Clone> Clone for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>
impl<DelegationNodeId: Clone, MaxChildren: Clone + Get<u32>, DelegationDetails: Clone, AccountId: Clone, Balance: Clone> Clone for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>
source§fn clone(
&self
) -> DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>
fn clone( &self ) -> DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>
1.0.0 · source§fn clone_from(&mut self, source: &Self)
fn clone_from(&mut self, source: &Self)
source
. Read moresource§impl<DelegationNodeId: Debug, MaxChildren: Debug + Get<u32>, DelegationDetails: Debug, AccountId: Debug, Balance: Debug> Debug for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>
impl<DelegationNodeId: Debug, MaxChildren: Debug + Get<u32>, DelegationDetails: Debug, AccountId: Debug, Balance: Debug> Debug for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>
source§impl<DelegationNodeId, MaxChildren: Get<u32>, DelegationDetails, AccountId, Balance> Decode for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>where
DelegationNodeId: Decode,
Option<DelegationNodeId>: Decode,
BoundedBTreeSet<DelegationNodeId, MaxChildren>: Decode,
DelegationDetails: Decode,
Deposit<AccountId, Balance>: Decode,
impl<DelegationNodeId, MaxChildren: Get<u32>, DelegationDetails, AccountId, Balance> Decode for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>where DelegationNodeId: Decode, Option<DelegationNodeId>: Decode, BoundedBTreeSet<DelegationNodeId, MaxChildren>: Decode, DelegationDetails: Decode, Deposit<AccountId, Balance>: Decode,
source§fn decode<__CodecInputEdqy: Input>(
__codec_input_edqy: &mut __CodecInputEdqy
) -> Result<Self, Error>
fn decode<__CodecInputEdqy: Input>( __codec_input_edqy: &mut __CodecInputEdqy ) -> Result<Self, Error>
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dst: &mut MaybeUninit<Self>
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fn skip<I>(input: &mut I) -> Result<(), Error>where I: Input,
§fn encoded_fixed_size() -> Option<usize>
fn encoded_fixed_size() -> Option<usize>
source§impl<DelegationNodeId, MaxChildren: Get<u32>, DelegationDetails, AccountId, Balance> Encode for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>where
DelegationNodeId: Encode,
Option<DelegationNodeId>: Encode,
BoundedBTreeSet<DelegationNodeId, MaxChildren>: Encode,
DelegationDetails: Encode,
Deposit<AccountId, Balance>: Encode,
impl<DelegationNodeId, MaxChildren: Get<u32>, DelegationDetails, AccountId, Balance> Encode for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>where DelegationNodeId: Encode, Option<DelegationNodeId>: Encode, BoundedBTreeSet<DelegationNodeId, MaxChildren>: Encode, DelegationDetails: Encode, Deposit<AccountId, Balance>: Encode,
source§fn size_hint(&self) -> usize
fn size_hint(&self) -> usize
source§fn encode_to<__CodecOutputEdqy: Output + ?Sized>(
&self,
__codec_dest_edqy: &mut __CodecOutputEdqy
)
fn encode_to<__CodecOutputEdqy: Output + ?Sized>( &self, __codec_dest_edqy: &mut __CodecOutputEdqy )
§fn using_encoded<R, F>(&self, f: F) -> Rwhere
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fn using_encoded<R, F>(&self, f: F) -> Rwhere F: FnOnce(&[u8]) -> R,
§fn encoded_size(&self) -> usize
fn encoded_size(&self) -> usize
source§impl<DelegationNodeId, MaxChildren: Get<u32>, DelegationDetails, AccountId, Balance> MaxEncodedLen for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>where
DelegationNodeId: MaxEncodedLen,
Option<DelegationNodeId>: MaxEncodedLen,
BoundedBTreeSet<DelegationNodeId, MaxChildren>: MaxEncodedLen,
DelegationDetails: MaxEncodedLen,
Deposit<AccountId, Balance>: MaxEncodedLen,
impl<DelegationNodeId, MaxChildren: Get<u32>, DelegationDetails, AccountId, Balance> MaxEncodedLen for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>where DelegationNodeId: MaxEncodedLen, Option<DelegationNodeId>: MaxEncodedLen, BoundedBTreeSet<DelegationNodeId, MaxChildren>: MaxEncodedLen, DelegationDetails: MaxEncodedLen, Deposit<AccountId, Balance>: MaxEncodedLen,
source§fn max_encoded_len() -> usize
fn max_encoded_len() -> usize
source§impl<DelegationNodeId: PartialEq, MaxChildren: PartialEq + Get<u32>, DelegationDetails: PartialEq, AccountId: PartialEq, Balance: PartialEq> PartialEq<DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>> for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>
impl<DelegationNodeId: PartialEq, MaxChildren: PartialEq + Get<u32>, DelegationDetails: PartialEq, AccountId: PartialEq, Balance: PartialEq> PartialEq<DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>> for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>
source§fn eq(
&self,
other: &DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>
) -> bool
fn eq( &self, other: &DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance> ) -> bool
self
and other
values to be equal, and is used
by ==
.source§impl<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance> TypeInfo for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>where
DelegationNodeId: TypeInfo + 'static,
Option<DelegationNodeId>: TypeInfo + 'static,
BoundedBTreeSet<DelegationNodeId, MaxChildren>: TypeInfo + 'static,
DelegationDetails: TypeInfo + 'static,
Deposit<AccountId, Balance>: TypeInfo + 'static,
MaxChildren: Get<u32> + TypeInfo + 'static,
AccountId: TypeInfo + 'static,
Balance: TypeInfo + 'static,
impl<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance> TypeInfo for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>where DelegationNodeId: TypeInfo + 'static, Option<DelegationNodeId>: TypeInfo + 'static, BoundedBTreeSet<DelegationNodeId, MaxChildren>: TypeInfo + 'static, DelegationDetails: TypeInfo + 'static, Deposit<AccountId, Balance>: TypeInfo + 'static, MaxChildren: Get<u32> + TypeInfo + 'static, AccountId: TypeInfo + 'static, Balance: TypeInfo + 'static,
impl<DelegationNodeId, MaxChildren: Get<u32>, DelegationDetails, AccountId, Balance> EncodeLike<DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>> for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>where DelegationNodeId: Encode, Option<DelegationNodeId>: Encode, BoundedBTreeSet<DelegationNodeId, MaxChildren>: Encode, DelegationDetails: Encode, Deposit<AccountId, Balance>: Encode,
impl<DelegationNodeId: Eq, MaxChildren: Eq + Get<u32>, DelegationDetails: Eq, AccountId: Eq, Balance: Eq> Eq for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>
impl<DelegationNodeId, MaxChildren: Get<u32>, DelegationDetails, AccountId, Balance> StructuralEq for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>
impl<DelegationNodeId, MaxChildren: Get<u32>, DelegationDetails, AccountId, Balance> StructuralPartialEq for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>
Auto Trait Implementations§
impl<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance> RefUnwindSafe for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>where AccountId: RefUnwindSafe, Balance: RefUnwindSafe, DelegationDetails: RefUnwindSafe, DelegationNodeId: RefUnwindSafe, MaxChildren: RefUnwindSafe,
impl<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance> Send for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>where AccountId: Send, Balance: Send, DelegationDetails: Send, DelegationNodeId: Send, MaxChildren: Send,
impl<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance> Sync for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>where AccountId: Sync, Balance: Sync, DelegationDetails: Sync, DelegationNodeId: Sync, MaxChildren: Sync,
impl<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance> Unpin for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>where AccountId: Unpin, Balance: Unpin, DelegationDetails: Unpin, DelegationNodeId: Unpin, MaxChildren: Unpin,
impl<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance> UnwindSafe for DelegationNode<DelegationNodeId, MaxChildren, DelegationDetails, AccountId, Balance>where AccountId: UnwindSafe, Balance: UnwindSafe, DelegationDetails: UnwindSafe, DelegationNodeId: UnwindSafe + RefUnwindSafe, MaxChildren: UnwindSafe,
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